Dan Pinchbeck: Parachuting Into The Story
As Creative Director for award-winning game development studio The Chinese Room, Dan Pinchbeck challenges traditional modes of storytelling in video games. Instead of creating games in which the story and the player-driven action are often separated from each other, he urges game designers to enlist the players to co-author of the story, as he believes there’s no tool more powerful than the player’s imagination.
Rather than just tell a story within a game or VR experience, Pinchbeck believes in creating an architecture in which the story can exist, and in providing the player with the building blocks to put together a story of their choosing. In turn, the players feel more agency and ownership over the narrative, which leads to a more immersive and emotionally powerful experience.
Corey May — Playing the Story
Corey May aims to break down the conventional tension between the "story" of the game and the "playing" of the game, with the goal of creating a more immersive video game experience.
Bjarke Ingels — Worldcraft
World-renowned architect Bjarke Ingels refers to his projects as “promiscuous hybrids”—they combine seemingly disparate elements and turn fiction into fact.